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ASL 129: Windows Games 3
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ASL 129: Windows Games 3.iso
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aslvol29
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appl21
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chess.h
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1990-09-02
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160 lines
/*
C source for GNU CHESS
Revision: 1990-09-30
Modified by Daryl Baker for use in MS WINDOWS environment
This file is part of CHESS.
CHESS is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY. No author or distributor accepts responsibility to anyone for
the consequences of using it or for whether it serves any particular
purpose or works at all, unless he says so in writing. Refer to the CHESS
General Public License for full details.
Everyone is granted permission to copy, modify and redistribute CHESS, but
only under the conditions described in the CHESS General Public License.
A copy of this license is supposed to have been given to you along with
CHESS so you can know your rights and responsibilities. It should be in a
file named COPYING. Among other things, the copyright notice and this
notice must be preserved on all copies.
*/
struct PIECEBITMAP {
HBITMAP piece;
HBITMAP mask;
HBITMAP outline;
};
#define BLACK 1
#define WHITE 2
#define NETURAL 2
#define PAWNBASE 0
#define PAWN 1
#define KNIGHT 2
#define BISHOP 3
#define ROOK 4
#define QUEEN 5
#define KING 6
#define PAWNM 7
#define KNIGHTM 8
#define BISHOPM 9
#define ROOKM 10
#define QUEENM 11
#define KINGM 12
#define PAWNO 13
#define KNIGHTO 14
#define BISHOPO 15
#define ROOKO 16
#define QUEENO 17
#define KINGO 18
#define ID_ABOUT (WM_USER+1)
#define MSG_CHESS_NEW (WM_USER+2)
#define MSG_CHESS_LIST (WM_USER+3)
#define MSG_CHESS_GET (WM_USER+4)
#define MSG_CHESS_SAVE (WM_USER+5)
#define MSG_CHESS_QUIT (WM_USER+6)
#define MSG_CHESS_HASH (WM_USER+7)
#define MSG_CHESS_BEEP (WM_USER+8)
#define MSG_CHESS_BOTH (WM_USER+9)
#define MSG_CHESS_POST (WM_USER+10)
#define MSG_CHESS_AWIN (WM_USER+11)
#define MSG_CHESS_BWIN (WM_USER+12)
#define MSG_CHESS_CONTEMP (WM_USER+13)
#define MSG_CHESS_UNDO (WM_USER+14)
#define MSG_CHESS_ABOUT (WM_USER+15)
#define MSG_CHESS_COORD (WM_USER+16)
#define MSG_CHESS_REVIEW (WM_USER+17)
#define MSG_CHESS_TEST (WM_USER+18)
#define MSG_CHESS_BOOK (WM_USER+19)
#define MSG_CHESS_RANDOM (WM_USER+25)
#define MSG_CHESS_EASY (WM_USER+26)
#define MSG_CHESS_DEPTH (WM_USER+27)
#define MSG_CHESS_REVERSE (WM_USER+28)
#define MSG_CHESS_SWITCH (WM_USER+29)
#define MSG_CHESS_BLACK (WM_USER+30)
#define MSG_CHESS_WHITE (WM_USER+31)
#define MSG_EDITBOARD (WM_USER+32)
#define ID_EDITDONE (WM_USER+33)
#define MSG_CHESS_EDIT (WM_USER+34)
#define MSG_CHESS_EDITDONE (WM_USER+24)
#define MSG_USER_MOVE (WM_USER+35)
#define MSG_USER_ENTERED_MOVE (WM_USER+36)
#define MSG_COMPUTER_MOVE (WM_USER+37)
#define MSG_CHESS_HINT (WM_USER+38)
#define MSG_CHESS_REMOVE (WM_USER+39)
#define MSG_CHESS_FORCE (WM_USER+40)
#define MSG_CHESS_ABORT (WM_USER+41)
#define IDM_BACKGROUND 300
#define IDM_BLACKSQUARE 301
#define IDM_WHITESQUARE 302
#define IDM_BLACKPIECE 303
#define IDM_WHITEPIECE 304
#define IDM_DEFAULT 305
#define IDM_TEXT 307
#define IDM_TIMECONTROL 306
/* Resource definitions */
#define AboutBox 262
#define REVIEW 263
#define NUMBERDLG 264
#define COLOR 266
#define TIMECONTROL 267
/*#define STATS 268*/
#define TEST 269
/*#define FILESAVE 270*/ /* Defined in saveopen.h */
/*#define FILEOPEN 271*/
/*#define WILDFILEOPEN 272*/
#define PAWNPROMOTE 273
/* String Definitions */
#define IDS_ILLEGALMOVE 1000 /* Illeagal move */
#define IDS_AMBIGUOUSMOVE 1001 /* Ambigous move */
#define IDS_OBAE 1002 /* Opening book allocation error */
#define IDS_OBNF 1003 /* Opening Book not found */
#define IDS_UNABLESAVE 1004 /* Unable to save game*/
#define IDS_UNABLELIST 1005 /* Unable to list game */
#define IDS_CHESS 1006 /* Chess */
#define IDS_DRAWGAME 1007 /* Draw Game */
#define IDS_YOUWIN 1008 /* You win */
#define IDS_COMPUTERWIN 1009 /* Computer wins */
#define IDS_MATESOON 1010 /* You will soon mate */
#define IDS_COMPMATE 1011 /* Computer will soon mate */
#define IDS_TTABLEAF 1012 /* ttable Allocation Failed*/
#define IDS_SQDATAAF 1013 /* sqdata Allocation Failed*/
#define IDS_HISTORYAF 1014 /* History Allocation Failed*/
#define IDS_TREEAF 1016 /* Tree Allocation Failed*/
#define IDS_GAMEAF 1017 /* Game List Allocation Failed*/
#define IDS_LOADFAILED 1018
#define IDS_SETAWIN 1019
#define IDS_SETBWIN 1020
#define IDS_SETCONTEMPT 1021
#define IDS_MAXSEARCH 1022
#define IDS_INITERROR 1023
#define MENU_ID_FILE 0
#define MENU_ID_EDIT 1
#define MENU_ID_OPTIONS 2
#define MENU_ID_SKILL 3
#define MENU_ID_SIDE 4
#define MENU_ID_HINT 5
#define MENU_ID_ABORT 6